Substance Painter study I did a couple of days ago.
The main goal was to learn more about Anchor Points and to also be able to develop a better workflow that allows me to drastically change things without much rework (mostly through procedural filters etc.).
The mask was imported into Substance Painter without any hipoly, so every detail is done inside Painter.
Rendered in Marmoset Toolbag.
The concept is based on the work of one of my favorite designers: